Elderdawn

Every dawn, the land forgets. Your dragon remembers.

You wake in the ash with no name and no past. The dragon who broke you out of a cage knows exactly who you were. Climb the towers, face the Elders, and win back what the flames took.

Coming soon to Steam, iPhone and Android.

The Forgotten Gate War

A world that chose to forget

Long ago, dragons chose their riders. Then the Gate War came. Every land fought to hold its Dawngates, the doors to other worlds, and any dragon that would not be bonded was caged.

To end the war, the last riders gave up their memories and sealed the gates. Now an Elder dragon waits atop a tower in every land, and each morning it lights a flame that makes the land forget.

You were one of those riders. The forgetting took your memories and your years, back to the day you first bonded. And someone who never forgot wants the gates open again.

Your dragon remembers. That is where it begins.

Riders on dragons fight above a glowing Dawngate, with broken dragon cages below
Vesper, a hooded woman holding a wisp of blue light
VesperShe refused to forget. She will open every gate to bring back the one she lost.
Keeper Tamsin, an older woman with a lantern
Keeper TamsinShe keeps the lantern lit on the Ashen Road, and she knows more than she says.
Nocturne, a dark dragon with starlit scales
NocturneVesper's dragon, lost in the last battle of the Gate War.

Hatch. Raise. Bond.

Raise a dragon from hatchling to Elder

Nine elements, each strong against the next. Over thirty dragons to hatch, feed and grow, every one with its own moves.

Cinder, a red fire dragon

Cinder

Ember of the Deep Forge. A fire dragon that hits hard and sets its foes burning.

Frostmaw, a pale blue ice dragon

Frostmaw

Keeper of the Long Winter. An ice guardian that shields the whole team.

Voltaris, a dark blue storm dragon

Voltaris

The Storm That Answers. A quick trickster that shocks anything that strikes it.

Astralis hatchling Lunabell hatchling Coralyth hatchling Mossback hatchling Prismara hatchling Gustwing hatchling Obsidrax hatchling

Ways to play

Climb alone, or bring your friends

The Campaign

Book One runs from the Ashen Road to the Summit, through guardians, traps and the caged dragons of the Moonlit Halls.

The Tower

Plan every move on the board, claim crowns on each square and climb floor by floor.

Battles

Time your strikes and guards. Every element fights its own way, and a perfect parry turns the fight.

Together

Bring up to three friends through the campaign, or face each other in team battles.

Aurelion, the golden Elder

Coming soon

Join the closed beta

Be one of the first riders to climb the towers. Leave your email and we'll write to you when there's a place for you in the beta.

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